
#ifndef RENDERTYPES_H_
#define RENDERTYPES_H_

#include "Core.h"

namespace p2 {

template<typename Int>
struct RenderPoint
{
	Int x, y;
};

struct RenderVertexVC
{
    GLfloat _position[2];
    GLfloat _colour[4];
};

struct RenderVertexVT
{
    GLfloat _position[2];
    GLfloat _texCoord[2];
};

struct RenderVertexVTC
{
    GLfloat _position[2];
    GLfloat _texCoord[4];
    GLfloat _colour[4];
};

}

#endif	//RENDERTYPES_H_
